Serenity Wheeler




Spell
NormalTarget 1 face-up Spell Card you control; place 1 counter on it. If it would ever be destroyed, remove the counter instead.


LIGHT
4ATK:
1600
DEF:
2100
You can Tribute 1 monster; add 1 monster from your Deck to your hand, whose combined original ATK/DEF equals the combined original ATK/DEF of the Tributed monster. You can only use this effect of "Spirit Sculptor" once per turn.


Spell
EquipSelect 1 Attribute. Change the Attribute of the equipped monster to the one you select.


LIGHT
4ATK:
1200
DEF:
1000
You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s).


Trap
ContinuousAs long as this card remains face-up on the field, any effect of increasing your opponent's Life Points is changed to inflict the same amount of points in damage to your opponent's Life Points.


Trap
NormalIf your opponent negates the Normal or Special Summon of a monster(s), or the activation of a card or effect: Destroy all cards your opponent controls and in their hand.


LIGHT
4ATK:
850
DEF:
2000
Tribute this face-up card to return to your hand 1 of your monsters destroyed as a result of battle during this turn.


EARTH
3ATK:
800
DEF:
700
(This card is always treated as an "Archfiend" card.) FLIP: Target 1 Fiend-Type monster your opponent controls; take control of that target until the End Phase.


DARK
5ATK:
1700
DEF:
1200
Once per turn, during your Standby Phase: You gain 200 LP. This card must be in the Graveyard to activate and to resolve this effect.


Trap
CounterWhen a monster(s) would be Summoned: Tribute 1 monster; negate the Summon, and if you do, destroy that monster(s).


EARTH
1ATK:
600
DEF:
600
Once per turn, when a card or effect is activated, even during the Damage Step (Quick Effect): You can roll a six-sided die, then apply the appropriate effect, depending on the Chain Link number of this effect. ● 2: This card gains ATK equal to the result x 500 until the end of this turn. ● 3: Inflict damage to your opponent equal to the result x 500. ● 4+: Destroy cards on the field up to the result.
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